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Crossmap creates more variety in visualization projects by randomizing multiple bitmaps on faces, elements, objects within one material or map. This is very useful when having multiple natural objects (leaves, pebbles, stones, grass, flowers, fences, gravel etc.) where repetition should be avoided. With CROSSMAP, it´s not necessary to create multiple materials for every single variation. Make The Teacher Walk The Plank Game Math. Many bitmaps can be easily loaded and automatically assigned and randomized within a scene. CROSSMAP goes one step further where other solutions stop. Considerung the flexible load filter, the randomization modes, random color variations, input map or color matching, NO OTHER map offer this flexibility and variety that Crossmap has. Convince yourself with the 14 day FULL FEATURED DEMO.

Download Free VRay materials for 3Ds Max and use these shaders in your CGI scenes. Import these VRay materials straight into 3D Studio Max and you’ll be hitting. Material Libraries. Iray for 3ds Max makes hundreds of materials available for use in your projects. This page provides a list and preview. Download Material Library.

CROSSMAP offers different image selection and image selection modes. Bitmaps can be • RANDOMIZED • RANDOMIZED by PROBABILITY • spread in SEQUENCE ORDER • or switched by an INPUT MAP The bitmaps can be distributed on geometry by • FACES • OBJECTS • ELEMENTS • MATERIAL IDs • with BERCONTILE or OMNITILES • even VRAY INSTANCES (for grass or hair) The distribution works with normal objects, but also with scatter plugins like FORESTPACK PRO, MULTISCATTER or CORONA SCATTER. Color Randomization FROM ONE TO MANY. CROSSMAP doesn´t stop with multiple bitmaps.